Sunday, 14 July 2019

Functions project: Rube Goldberg Machine

For the second half of Term 2, Year 5 and 6 students worked on Rube Goldberg machines within their own classes.

Students in Room 5 worked very hard in their own groups (which were each allocated to different areas of the classroom) to produce one machine which took up the whole classroom area! It was successful in so many ways, but it also needed to be developed in a few areas for a more sound operation. Enjoy the video of the efforts which went into our amazing machine!

Monday, 1 July 2019

Batik Art

This term, Room 5 has been working hard on Batik art - an art form which originated in Indonesia. We used paper instead of fabric. A picture was drawn, followed by colouring with crayons, then the art was scrunched up, dyed and finally outlined in Indian ink.

Here are the outcomes. Some excellent work was produced! Enjoy :)

Tuesday, 18 June 2019

Decimal warm up: maths - Take #2

This is the same warm up as 'Take #1', with no adjustments needed :). Great checking, Room 5!

Speeches - Hamburger model

Recently, Room 5 started speeches. Each student began with a general structure which outlined the topic, introduction, main points and conclusion. Here are a few examples of student work:

By Christina

By Lee

By Dylan

By Aryan

Tuesday, 11 June 2019

Wacky Wednesday

On Wednesday 5th June, students around the school dressed in weird and wonderful clothing for Wacky Wednesday. Room 5 looked exceptionally colourful on the day. Thank you for your donations!

Sunday, 2 June 2019

Reading - plays

This term, all reading groups practiced analysing and performing plays in front of the class. The learning intention for each group:

WALT: Make changes to intonation, pace and word identification to make meaning clearer when reading out loud.

Here are snippets of the performances.


Group: Whero

Group: Kakariki

Group: Kikorangi

Group: Tawa

Thursday, 30 May 2019

Compare and contrast maps: bikes

As part of our Inquiry unit, Room 5 has been looking at the functions of different inventions and the components which make up those inventions. Below are a few examples of compare and contrast maps which students completed in class:

WALT: Compare an contrast the penny farthing bike and the modern bike

By Isaac

By Shlok and Tristan

Tuesday, 21 May 2019

Decimal warm up: maths - Take #1

Before we begin our maths lessons, we do a few different warm ups. Here's a video of a decimal number warm up we do, which helps us understand place value:

Baby carriers - Some of our best creations!

Recently, Room 5 designed well thought out designs of baby carriers - here are a few of our creations:

By Kiran and Aryan:

By Dorothy and Christina:

By Shlok and Caleb:

Thursday, 9 May 2019

Inquiry - Functions

This term's Inquiry topic is 'Functions'. Room 5 has been learning all about baby carriers - their function as well as the function of the parts which make up baby carriers.

Here are a couple of samples of student work:

Baby Carriers - Function WALT - Define something which has a function, and list the parts that make it work

By Ashley and Sauwarna:

By Dorothy and Yashvi:

New Zealand Sign Langauage Week

This week was New Zealand Sign Language Week. Some members of the class produced wonderful posters which show how to use sign language for various things:

By Dhruvi

By Ashley

By Evangeline

Descriptions of personality

Here are some samples of descriptions which pairs of Room 5 students were working on last week, about describing personalities:

Boy and The Dog ( A Description )

His eyes looked very exhausted as he kept on staring at the screen for hours. His eyes were glued to the screen with SUPER GLUE. He was wearing a navy blue hooded jumper. It was like the boy had been depressed for a long time. Sudden light seemed to blind him; it was as though he wasn’t used to it. As he played video games, his facial expressions looked very dull.

Concentrated on the game, the boy was stuck to the large screen as he played with his controller. Addicted to video games, he wasn't aware of his surroundings. He was antisocial and appeared not to care about other people.


The Boy

Eyes glued to the screen, the boy had glassy eyes which reflected the image of the video game he was playing. Hunched forward, the boys eyes drooped in the dim silence of the room, his eyes pulled towards the TV.

Addicted to video games, the boy stared at the screen; he didn’t appear to be aware of his surroundings.  The sudden illumination of light made him cringe from the immense blackness. Anything around him, he seemed to ignore. When he focused on his surroundings, his attitude could change.

By Caleb and Kiran

The Present A description

The depressed gamer had straight brown hair which the TV light reflected on. He had brown glassy eyes that only glared at his video game. Lapis was the colour of jumper while his pants were plain dark black.His skin was pale mixed in with a touch of pink. He had lots of freckles which were the colour of light brown and they are the size of tiny specs of sand.

Delighted, the boy opened the box which had a puppy in it. Glaring at the adorable creature he realized the pup was missing a limb. The once excited boy threw the puppy down carelessly and went back to continue playing his video game ignoring the puppy which was on his back struggling to get up.

The boy seemed to be a depressed person who passed the time playing video games with the curtains closed. He also appeared to ignore his surrounding like they were nothing.

By Dhruvi and Christina